THE NERD GAME THREAD!!!!

Discussion in 'General Chat' started by Fluchtwagen, May 8, 2006.

  1. I think it's funny that you brought up Resistance because it's doing exactly what you're asking for. It's combining the creative interactivity of a platformer (in this case, the Ratchet & Clank series) and the epic story telling of an RPG, all within the classic setting of WWII Europe. It definitely qualifies as an outside-the-box kind of game.
     
  2. can't fully agree with you on this one. Movie adaptations are almost exclusively 3rd person action/adventure games. there are many many more poor excuses of these than FPS titles at the moment. the problem with FPS is the concept itself, how much innovation can you put into it. walking down a corridor and strafing left/right while shooting can only be done one way.
     
  3. But there are definitely important variations that make most games unique. GoldenEye is different than Doom 3, which is different than Far Cry, which is different than TimeSplitters, which is different than Killzone, and so on...
     
  4. I'm not sure, from the videos it looks like Call of Duty 2 with monsters.
     
  5. Perhaps, but anyone who's ever played the R&C series will understand what I'm getting at.
     
  6. I've beaten all of them, they are fantastic games but I don't see that creativity in Resistence from the videos i've seen but i'll wait till it's out and give it a chance.
     
  7. this is the same thing ive been thinking the entire times, RandC are good, but this game hasnt shown anything to link it to those games, thats like saying we should expect Spore and the Sims to be very simulare, because they are made by the same people.
     
  8. Have you read anything about the weapons yet? They're very R&C-esque.
     
  9. Fox announces launch movies for PS3

    We really are living in interesting times. Not only are video game consoles receiving launch games, but they're receiving launch movies as well! Fox has announced its first nine movies for the BluRay format and they will be launching with the PlayStation 3.

    Beyond Enemy Lines - BD-J. DTS HD Lossless Master Audio, MPEG-4 Compression. Commentaries by Director John Moore, Editor Martin Smith, and Producers John Davis and Wyck Godfrey. HD Trailers of upcoming BluRay movies.

    Fantastic Four - HDMV. Presented with DTS HD Lossless Master Audio. Commentaries by Ioan Gruffud, Jessica Alba, Chris Evans, Michael Chiklis and Julian McMahon. HD Trailers of upcoming BluRay movies.

    Kingdom of Heaven (Director's Cut) - HDMV. DTS HD Lossless Master Audio. 3 hours and 42 minutes long. Dual-Layer.

    Kiss of the Dragon - HDMV. DTS HD Lossless Master Audio. Commentaries by Chris Nash, Bridget Fonda, and Jet Li. HD Trailers of upcoming BluRay movies.

    The League of Extraordinary Gentlemen - BD-J. DTS HD Lossless Master Audio, MPEG-4 Compression. Commentaries by cast and crew. Search index which lets you sort scenes by actor, character, location, and 69 other categories. First Person Shooter game with 12 play modes. 99 bookmarks. Pop-Up Trivia track. HD Trailers of upcoming BluRay movies.

    The Omen (666) - HDMV. DTS HD Lossless Master Audio, MPEG4 Compression. Commentary by John Moore, Glenn Williamson and Dan Zimmerman. Two featurettes, two extended scenes, pop-up trivia track called "The Devil's Footsteps."

    Speed - BD-J. DTS HD Lossless Master Audio, MPEG-4 Compression. Commentary by Jan De Bont, Graham Yost, and Mark Gordon. Animated pop-up trivia track. Search index with 56 categories. 99 bookmarks. Java game called "Speed: The Takedown" with 12 play modes. HD Trailers of upcoming BluRay movies.

    The Transporter - HDMV. DTS HD Lossless Master Audio. Commentaries by Actor Jason Statham and Producer Steven Chasman. HD Trailers of upcoming BluRay movies.

    Ice Age: The Meltdown - HDMV. DTS HD Lossless Master Audio. New "No Time for Nuts" CGI short. The disc also includes a Director's commentary, "Crash and Eddie" Stunts -- three CGI short shorts, The Animation Director's Chair, Lost Historical Films on the Ice Age Period, "Scrat's Piranha Smackdown" Sound Effects Lab, "Crash And Eddie" Blooper, and much more.
     
  10. PSP to become virtual PS3?

    September 1, 2006 - In an interview with Japan's Nikkei BP, Sony Computer Entertainment corporate executive Izumi Kawanishi, who heads up software platform development at the company, shared some unique visions Sony has for the PSP platform in relation to the PlayStation 3. The title of the article tells it all: "PSP will become a Virtual PS3."

    Nikkei began by asking Kawanishi to discuss Sony's plans for PlayStation emulation on the PSP, which was first announced at the March PlayStation Meeting. "Just before the PlayStation Meeting," said Kawanishi, "we learned that it was technically possible to emulate the PS1 on the PSP. The emulation technology is original. We're currently doing internal tests, but things are moving quite well."

    Kawanishi was mum about specific plans, but did cite some of the difficulties with the emulation project. "Emulating all PSP games would be difficult. The PS1 has left and right analogue sticks and a large number of controller buttons. The PSP has just one analogue stick, and a different number of buttons. There's no power problem with emulation, but there are limitations with the user interface."

    Sony actually tried out digital distribution of PlayStation games on the PS2. In Japan, it was possible for a while to download a select few titles to the PS2 hard disk. However, Sony never went ahead with the project. Explained Kawanishi, "The structure for e-Distribution took shape on the PS2, where we wanted to move content distribution from disk media to the network. The broadband environment wasn't set up at the time, so we were unable to realize this."

    The times have changed, however. "Now, fiber optic is already spreading," noted Kawanishi. "We felt that there was now an environment where true e-Distribution could be realized, so we made an announcement again in March."

    Sony may have some Xbox Live style plans for its e-distribution scheme. "Games for PS3, PSP, PS1 and so-forth will be distributed via the network. While popular series are a separate matter, it's becoming hard to tell what's inside the package of recent games. So, we're thinking of distributing demo versions. In the case of PS1 games, we believe that if we make a library of all games available, similar to what Amazon does for books, there will be many users who want to give the classic titles a try."

    To no great surprise, Sony's plans go beyond games. "Distributed content won't be limited just to games," explained Kawanishi. "It will also likely include movies. While we can't get a grasp for how well UMD movie software is selling, there's no question that the world is moving in the direction of network distribution for movies. I've heard that So-Net's Portable TV is performing well."

    All this downloadable content brings up a big question: how long will the wait be for such massive files? Kawanishi explained. "The download amount will, put simply, be one CD's worth -- at most 600 Megabytes. PS1 game programs themselves are small, but the music data is recorded to CD tracks. When the music data is added, it's quite large in terms of volume. However, looking at the current state of internet distribution, downloading files of 400M and 500M doesn't take up too much time. This level of volume is in the range of tolerance."

    For those who are worried about Sony taking its time to get a network infrastructure in place for the PS3, Kawanishi's next comment should offer some relief. Asked if gamers will be able to use e-Distribution from the day they purchase a PS3, he said, "That's the plan."

    But you may not need a PS3 in order to download PS1 content to your PSP. Asked what means you'll have to download content, Kawanishi said, "There will be three: through the PS3, through the PC, or direct download to the PSP via wireless LAN. Our fundamental stance is to use an open network, so PC-based downloads will be possible. And not only that, but we believe things like download through cell phones are also a possibility. We don't plan on placing limits on the network."

    Kawanishi also suggested that Sony might allow gamers to play PS1 games through emulation on the PC and, in the future, on a cell phone.

    The interview then shifted to linking up the PS3 and PSP. "It's possible to have distribution of video imagery from the PS3 to PSP," said Kawanishi. "In other words, images that are rendered on the PS3 will be sent to the PSP via wireless LAN. If the PS3 is something like a home server that's placed in the center of your home, the PSP is an information terminal that you carry with you."

    According to Nikkei, Kawanishi was referring to 3D imagery that's rendered on the PS3 and viewed on the PSP. Is he talking about actual gameplay? That's the big question. IGN will chime in here with the opinion that we wouldn't want to play a high-speed fighting game rendered on the PS3 but running on the PSP, as every button press would suffer from network lag. A slow RPG or strategy game? That's another story!

    "PS3 video can be viewed as is on the PSP, so the PSP becomes like a Virtual PS3," continued Kawanishi's explanation. Kawanishi then credited the PS3's Cell CPU with allowing for this unexpected connectivity. "The power of the Cell will be put to use. If you don't have this much power, this cannot be realized."

    If the PSP does become a virtual PS3, one might expect that Sony would lose the need to update the PSP hardware. "No, that's not the case," said Kawanishi. "The engineers have the desire to improve things even just a bit."

    Kawanishi was then asked to comment on how the PSP will evolve from here. Specifically, Nikkei asked if he feels the system will become an information terminal in the future. "It depends on what the users want," responded Kawanishi. "It already has a Web Browser, and along those lines, schedule management and mailer applications will likely appear. However, it's important that the concept not lose focus. It would be troubling to have it become a machine whose use is unknown."

    "The PSP started off clearly with the position of a portable game machine," continued Kawanishi. "However, looking long term, there's the thought that it ought to become a portable network device. At that time, if there's demand for an information terminal, it is possible to take it in that direction."

    Could the PSP ever replace your cell phone? "There is a possibility," said Kawanishi. "I won't deny it. Personally, I'm interested in it. Of course, it's not the case that you can connect to wireless LAN everywhere, so you can't call it a permanent connection. But cell phones are permanently connected. Cell phones get more interesting as their data transfer rate increases, and I think it would be extremely interesting to try something like that."

    Sony will be demonstrating two new technological sides of the PSP at the Tokyo Game Show in September, where the system's GPS Receiver and camera will be on display. We also hope to see something regarding Sony's PlayStation emulation and e-Distribution programs.
     
  11. #2561 mclaren777, Sep 2, 2006
    Last edited by a moderator: Apr 25, 2016
    Below is a small piece from a great Resistance interview ( http://ps3.ign.com/articles/729/729630p1.html ).

    IGN: Would it have been possible to create Resistance on anything but the PlayStation 3, like the PS2, Xbox 360 or PC, and if not, why? Have you had the idea for the game on the backburner and been saving it for capable hardware?

    Ted Price, Founder & CEO: It would have been very, very difficult to create Resistance on any other platform. First, this game requires an incredible amount of processing power to support the large number of moving characters and objects in the levels. Every one of our characters has sophisticated AI and navigation routines running in the background. Plus, every object -- including characters -- has to access our physics and collision systems constantly. And, of course, I'm ignoring all the other processes that have to occur simultaneously to create immersive, believable environments. What a game like Resistance requires is parallel processing on a massive scale and fortunately the Cell's SPUs give us this. We can take complex and expensive systems and move them onto the SPUs, which are extremely good at number-crunching. When these systems run in parallel it means we can do more per frame and that means more detail in the game.

    Second, the game requires more than 20 gigabytes of storage space, which means that the only viable storage medium for us is Blu-ray. We could not have fit this game on a DVD or a HD-DVD. So, yet another reason that the game could only have been created on the PlayStation 3.

    We haven't had this idea on the backburner for years. We knew that we wanted to do a FPS when the PS3 was announced but the game's design evolved significantly as we moved through pre-production. The reason the game's design evolved was not because of the hardware -- in fact we've been pleasantly surprised with what the PS3 can really do -- it was because designing games here at Insomniac is a collaborative process and we're never afraid to change something if it makes the game better.
     
  12. #2562 mclaren777, Sep 2, 2006
    Last edited by a moderator: Apr 25, 2016
    Below is a small piece from a Fight Night: Round 3 interview ( http://ps3.ign.com/articles/730/730101p1.html ).

    IGN: There are a couple of new features in the PS3 version of Round 3, the most significant of which is the new first-person "Get in the Ring Mode." Can you tell us a little bit about how this mode is different from the first-person stun punch in the 360 version?

    Michael Blank: This is a completely new experience that allows players to fight through the eyes of the boxer from the moment they enter the ring until someone gets KO'd. This is the closest a gamer will ever come to getting into the ring and trading blows with the likes of Muhammad Ali, Oscar De La Hoya and the other greats. What makes it so powerful and exciting is that the experience changes as the boxer's health deteriorates. We've captured the sensation and feel of taking punches by implementing a number of different effects such as ear ringing, simulated loss of hearing, and restricted vision that mimics the effects of eye swelling and damage as well as flashes of bright light, color shifts and blur to give players that sense and feeling of getting punched.

    IGN: Since the game uses ESPN Integration, will it be tailored to the sport of boxing? Give us updates on that sport, or will it be more of a general thing?

    Blank: The game will have it all. You'll receive news articles, streaming video, live ticker and SportsCenter updates about the gamut of sports out there but we are also going to provide specific boxing content such as news and highlights of ESPN Wednesday Night Fights and Friday Night Fights.
     
  13. lol, wow, not many people posting any of the 360/wii news, looking at the last few pages it looks like the PS3 is gaining ground... its loosing what people have been calling exclusives like GTA, assasines creed, and now possibly MGS.

    here is the assasines creed artical, funny how M777 didnt mention it...

    September 1, 2006 - Ubisoft sent us word that Assassin's Creed, the next-gen title that wowed everyone and their mother at this year's E3, is indeed coming to Xbox 360. The latest news confirms what has been rumored for so long and comes hot on the heels of news earlier this week that the game would be coming to the PC. Assassin's Creed on Xbox 360 will be released to coincide with the Playstation 3 version in the first quarter of 2007. The title is being developed by Ubisoft's Montreal team, the same group that has put out gems such as Tom Clancy's Splinter Cell and Prince of Persia: The Sands of Time

    For those that haven't been following Assassin's Creed, we'll give a quick rundown of what you can expect. The game takes place in the year 1191 during the Third Crusade. The main character, Altair, is an assassin out to shape the course of history. Assassin's Creed is an action title with stealth elements, high flying acrobatics, and intense sword combat.
     
  14. "lol, wow, not many people posting any of the 360/wii news, looking at the last few pages it looks like the PS3 is gaining ground... its loosing what people have been calling exclusives like GTA, assasines creed, and now possibly MGS."

    thats because mc777 is the only one posting news.
     
  15. And that's very unfortunate.

    You guys should post more XB360/Wii news so I can read up.
     
  16. #2566 ryan117, Sep 2, 2006
    Last edited by a moderator: Apr 25, 2016
  17. Wii launch date and price due September 15th

    Nintendo has confirmed to GamesIndustry.biz that new details regarding its Wii console will be revealed on September 15th in Europe - with a price and launch date announcement looking highly likely.

    Speaking on the subject of the trade-only event, an NoE representative said: "Wii will be playable. Nintendo will be announcing new software at the event and there will be new announcements regarding the Wii console itself."

    Nintendo is holding a similar event in North America on September 14th, where it's expected that NoA president Reggie Fils-Aime will reveal price and launch details for the territory.

    The representative went on to quash rumours that have recently emerged on the net regarding possible production delays, apparently due to difficulties with manufacturing the Wii's remote controller.

    "The reports are entirely rumour and speculation. I can confirm that the Wii is very much on course for a Q4 release, as Nintendo originally stated," the spokesperson said.
     
  18. #2568 Porsche addict, Sep 2, 2006
    Last edited by a moderator: Apr 25, 2016
    I dont know if this was posted in this thread yet, but apparently you can easily add downloaded tracks to the GTR2 demo. The downloaded tracks I'm talking about are tracks which are normally for GT Legends but they work in the GTR2 demo too, although sometimes you need to change few small things.

    Here's a link to the guide:
    http://forum.rscnet.org/showthread.php?t=261206
     
  19. The Turok games for N64 had wild and crazy weapons too, didn't make a great FPS though.
     
  20. #2570 mclaren777, Sep 2, 2006
    Last edited by a moderator: Apr 25, 2016
    I can't wait until GTR2 comes out so I can use the tracks for rFactor. Barcelona is magic!
     
  21. If I've got the money to buy a better pc and a steering wheel I'll probably buy GTR2.
     
  22. I dont care much about gaming anymore. I read this thread every now and then, but i hardly ever visit gaming sites anymore let alone copying interesting news to here. If i was still into gaming you would certainly be getting more xbox 360 posts <A BORDER="0" HREF="http://www.supercars.net/PitLane?displayFAQ=y"><IMG BORDER="0" SRC="pitlane/emoticons/wink.gif"></A>
     
  23. Sun Microsystems to join Blu-ray Board

    The Blu-ray Disc Association (BDA) has just announced that Sun Microsystems will join their board.

    Why Sun? The interactivity of Blu-ray is powered by Sun's Java, so in someways it's pretty surprising that they weren't there already.

    Here at IFA, there's a pretty strong feeling that the battle for the Next Generation of video disc has been won, with stronger and stronger support for Blu-ray being shown over it's rival HD-DVD.

    Mike Dunn, President of 20th Century Fox Home Entertainment announced a roster of eight films that will be released on Blu-ray, with the first being Ridley Scott's Kingdom of Heaven (Director's cut). This title has extensive use of Java-driven interactivity, including a video game that uses scenes from the film.

    The BDA board already contains some of the largest names in consumer electronics; computing and film companies.
     
  24. so im downloading GTA San Andreas(I know, i'm about 2 years behind), anyways, is it any good?
     
  25. btw mac777 Fight Night looks sick. I assume it uses HDRI technology?
     

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